0

How to Play

You hold 9 cards. Select up to 5, then Play to score them or Discard to redraw. One 52-card deck per Heat — binned cards stay gone until the next Heat.
Score = (Hand Base + rank sum ×0.6) × Multiplier. Only cards forming the hand score — a Pair scores 2 cards, kickers score nothing. Ace is always 15. Tap ♠ Hands in-game for the full table.
Each Heat: a target, 4 plays, 5 discards. Every 3rd Heat twists the rules with a Heat Modifier; after Heat 50, every Heat stacks two modifiers. Heat 12 is the boss — THE HOUSE randomly blocks exactly 2 equipped Jokers for that Heat (enhanced cards still work).
Shops sell jokers (max 1 per shop, 5 slots, swap when buying at full slots, sell in any shop) and supplies: destroy, copy or re-suit deck cards, and Hand Boosts that permanently level up a hand type's base value.
Money earns interest: +1 run coin per 5 held when you clear a Heat (max +5). Spend or compound — your call. Reroll the joker offer for 2 coins.
Clearing a Heat in fewer plays earns a better grade: S (+3 coins), A (+2), B (+1), C. Top 5 runs make the high score board.
Use the Scoring speed setting for Normal or Fast pacing. Tap 🃏 Deck to inspect your sculpted deck — supply changes join the deck from the next Heat.
Clear Heat 12 to win, then go Endless (Heat 13+). Higher Heats pay more run and account coins — spend account coins on permanent joker unlocks.
The Enhancer supply etches a card permanently: Gilded +8 rank · Neon +0.20 Mult · Glass ×1.5 Mult but may shatter · Wild counts as any suit for Flushes.
Between runs: Weekly Missions and the one-attempt Daily Challenge pay account coins, the Cabinet tracks badges and titles, and Sly's Stake Contract lets you back yourself from the Start Boost screen.
SLY
Fresh meat! Pull up a chair.

Start Boost

Spend account coins to start this run with 1 unlocked joker, or skip and play normally.

Starter joker is a one-run boost. Rarity controls price: Common 6 · Uncommon 10 · Rare 16 · WILD 30 account coins.

WC

House Break

Preparing the next table…

Ads only run between completed runs, never during a hand.

Joker Unlocks

Account coins: 0 — unlocked jokers can appear in the run shop.

Achievements

Complete goals automatically, then return here to claim each coin reward.

💰 Coin Store

Balance: 0 coins  ·  Secure checkout on Android.

🎨 Wardrobe

Balance: 0 coins · Buy and equip cosmetics. Pure looks — zero effect on scoring.

🎁 Joker Chests

Balance: 0 coins  ·  spin for a random locked joker — cheaper than buying it outright.

New reveal: rarity locks first, then the exact joker spins in.

Heat score: 0Target: 180
JokersTap a Joker for its full effect
0
Value
×
1.10
Multiplier
=
0
Score
Keyboard: 1–9 select · Enter play · D discard

Heat Cleared!

JOKER EFFECTSNames and effects stay visible. Tap a Joker to see which engine it fits best.
Jokers — buy at most 1
Supplies — each offer once · same supply +5 per use, +10 after Heat 20

Run Complete!

You cleared all 12 Heats. Bonus +10 account coins banked.

Run Over

📋 Weekly Missions

Three missions refresh every week. Progress carries across all runs — claim coin rewards once you hit the target.

Want a different contract?Watch one rewarded video (about 30 seconds) to replace all three missions. Progress and claimed rewards stay safe.

🎖️ Cabinet

Your player profile — lifetime stats, badges you have earned, and titles you can wear on the menu.

⚙️ Settings

Feel, privacy, phone save and optional Google cloud backup.

Progress always saves on this phone. Google sign-in adds private cloud backup without removing offline play.

GAME OVERRUN TERMINATED
NEW DEAL
HEAT 1
Target 180